Now the first important part for our scenes comes - lighting. The color, intensity and the strength of shadows all depend on the type of atmosphere you are trying to create.
For my first scene I will not make my environment static. I want to have very sharp light and very defined shadows. It is needed to create strong black and white contrast.
I am placing only one “Point Light” in the scene, turning “Indirect multiplier” down to 0 and drastically increasing it’s range. It’s intensity is set around 4. After experimenting with the placement I found this one to be matching my idea. With this type of light its position can create a variety of intense contrast.
The second room is static. Here I am using 2 lights, very dim and of grayish color. Another source of lighting is the TV screen. Here I am using simple shader with “Emission” on and the color brought up to HDR.






No comments:
Post a Comment